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There are AoS terms that are used in and outside the game, with some terms being used to simplify and facilitate rapid communication. This is a list of these terms and their definitions.

Please contribute to the page by adding more terms and definitions alphabetically.


Contents:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A[]

AA
Auto attack.
Ace
When all heroes on a team are dead at the same time.
To kill the last living hero on the opposing team.
AD
Attack Damage.
AFK
Away From Keyboard: a player who is not currently in control of their hero in a game.
AoE
Area of Effect.
AS
ATS
ASPD
Attack Speed.
Assist
To help an fellow hero in killing an enemy hero, gaining a share of the exp and minerals.
Auto attack
Auto-attack
Autoattack
The basic attack move performed by a hero when right-clicking an enemy unit.

B[]

B
Back: to retreat in the general direction of your base or away from the enemy.
Babysit
For one hero to continually assist another hero in order to assist them in getting more powerful.
Bait
To feign weakness in order to lure the enemy into a trap.
Bear
To refer to the Hurty Rune Creep.
BD
Backdoor
To attack an enemy tower or base without the support of a creep wave. Typically this is done by sneaking through the jungle and only becoming revealed to the opposing team as late as possible, in order to delay a reaction.
BG
Bad Game.
BHM
Black Hole Magnum
BRB
Be right back.
Broken
When something within the game is viewed as imbalanced or malfunctioning.
Burst
A large amount of damage being dealt in a short time, pertaining particularly to the damage dealt by a single hero. Nuke is also a commonly used term.

C[]

Care
To be careful, implying a possible gank incoming or any other kind of danger.
Carry
A hero that generally starts off weaker than other heroes, but becomes more powerful as the game progresses.
CC
Crowd Control: A category of status effects which limit movement or actions.
CDR
Cooldown reduction.
Commit
To not retreat. To stay in a fight until the battle is over, or until your hero is dead.
Counter gank
Setting up an ambush in immediate response to an enemy ambush with the intention of negating or thwarting the advantage gained by the enemy's attack.
Cow
Chuck.Tbone
CS
Creeps Slain or Creep Score, an adapted DotA term.

D[]

D
Def
Defend: to protect the tower or base without attacking aggressively.
DC
Disconnected.
Deny
Denial
To kill allied creeps or heroes, preventing the opponent from earning the minerals and experience from killing them.
Dive
To pursue a specific target into a highly dangerous area, typically beneath an enemy tower.
Double kill
Slaying two enemy heroes within a certain length of time.
Drake
Infernal.Mandrake

E[]

F[]

Farm
To seek out and kill minions to obtain experience and minerals.
FB
First Blood: the first kill of the game.
Fed
A hero becoming disproportionately powerful after obtaining multiple kills on enemy heroes.
Feed
To repeatedly die to the enemy team (through lack of skill or intentionally) giving them money and experience. A player who does this is a feeder.
Freezing
Freezing the lane is a very advanced technique that is very efficient. If you do it right, you can effectively deny all creeps to your opponent while freely acquiring creep score without threat.
Forced teamfight
When one team attempts to take a map objective in order to compel the enemy team to try and stop them, resulting in a battle.

G[]

Game throw
When a team makes a mistake or a series of mistakes that causes them to lose the match.
Gank
To ambush one or more unsuspecting enemies with one or more heroes.
GG
Good Game
Glass cannon
A hero or build that is high in damage but low in defense. This primarily refers to building a champion purely for offense, sacrificing survivability.

H[]

Harass
To put pressure on an enemy champion by causing damage with little risk of retaliation.

I[]

Imba
Imbalanced: describing something as unfairly powerful.
Inc
Incoming
Used to warn a player that one or more heroes are heading their way in an attempt to gank. This is unlike MIA, which does not give a definite indication of the missing enemy hero's direction.
Initiate
A hero performing an action which signals allied heroes to begin the battle. The initiator may act as bait and take heavy damage from the enemy in order to protect his or her allies from taking major damage.

J[]

Juke
The act of tricking the enemy pursuer(s) into chasing the wrong way, which is most often accomplished by utilizing the brush and/or the fog of war to break the enemy's line of sight.
Jungle
The spaces populated by neutral creeps between the lanes.

K[]

Killing spree
A hero who slays at least three heroes consecutively without being slain them self.
Kite
Kiting
Continuously backing away and attacking a pursuing enemy hero in such a way that the enemy is damaged while unable to deal damage back.
KS
Kill Steal: Blaming an ally for landing the finishing hit on an enemy hero who they intended to score the kill on.
Kill Secured: Preventing a severely weakened target from surviving by doing an excessive amount of damage to the target.

L[]

Lag
Slow response during the match due to high network connection latency. Severe lag may result in disconnection.
Some players also refer to the slowdown due to a bad computer system as lag.
Lane
The paths that allied and enemy minions follow.
Laning
Staying in the minion paths in order to push or farm.
Laning phase
The first part of the match. This phase usually ends as one or two towers get destroyed.
Last hit
Getting the killing blow on a minion, creep, or enemy champion.
Lurker
Feral.Terminus
LZ
Lord.Zyrkhan

M[]

Map awareness
To be conscious of the events occurring around the map.
Map control
To have vision and influence over areas around the map. Ways to increase Map control include placing wards and destroying enemy towers.
Medic
Doctor.Geneva
Meta
Metagame
The game's current play style, consisting of aspects such as lane setup, jungling, and team composition.
MIA
Missing In Action: When an enemy hero who was laning does not show up in the original lane. SS is more common on the EU server.
MS
Movement Speed

N[]

Nerf
An official modification to the game mechanics which makes something less powerful, as opposed to a "buff".
Noob
Unskillful player/unexperienced beginner. Similar forms include "nub" and "n00b". Derived from the word newbie.
Nuke
A large amount of damage being dealt in a short time, pertaining particularly to the damage dealt by a single hero. Burst is also a commonly used term.

O[]

OMW
On My Way
OOM
Out Of Mana
OP
Overpowered
Overextending
A hero moving too far in lane/enemy territory, which can open them up to ganks.

P[]

Peeling
To use Crowd Control abilities to stop enemy heroes from attacking an allied hero.
Poke
A form of harass which uses long ranged attacks to cause small to moderate damage in order to weaken an enemy, while keeping a safe position.
Pony
Another name for the Speedy Rune Creep
Position
Positioning
A hero's location during a fight. Good positioning is determined by the player knowing the optimal location their hero should be at.
Pubstomp
When an organized team of good players thoroughly defeat random public players in a match.
Push
To continue advancing forward in a lane, clearing it of creeps and towers.

Q[]

QQ
Depicts a pair of crying eyes, implying that the other player is complaining.

R[]

Rage
To display in-game frustration.
Ragequit
An incident where a player quits (leaves) the game due to in-game frustrations.

S[]

Scrub
An insult indicating that the player has a low skill level for the game.
Sentry
Null.Disruptor
Silence
A debuff which prevents any activated abilities from being used by the target champion.
Skillshot
An ability that requires aiming a projectile that could miss its target.
Split push
To continuously advance in one lane while the other members of the team are advancing in another lane.
Synergy
How well two or more heroes/players work together.

T[]

Tank
A hero designed to take high amounts of damage, usually with high CC abilities and low damage.
Tower diving
TD
To pursue an enemy hero while in range of the enemy's tower.
Tower hugging
To stay near the tower to deter enemy heroes from attacking them.
Trade
Trading
Trade damage: when players from each side deal equivalent injury to each other during a confrontation.
Trade kills: when players from each side suffer an equivalent number of deaths after a confrontation.
Triple kill
Slaying three enemy heroes within a certain length of time.

U[]

Ult
Ulti
Ultimate ability
UP
Underpowered

V[]

W[]

Ward
Items that reveal the fog of war once placed.
Ward coverage
The amount of wards placed down to give more vision around the map.

X[]

Y[]

Z[]

Zone
Zoning
Tactics used to prevent enemy hero(es) from gaining mineral/experience.
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